On-Demand Teaching Support

Class Size, Student Engagement, and Classroom Management

Course/Syllabus (Re)Design

Sample Syllabus Statements

Course Design Worksheet – Steps for backward design of a course


Equity and Inclusion in the Classroom

Perceived Challenges Worksheet – Thinking through potential challenges to an inclusive classroom.

The Charlottesville Syllabus

Link to the ongoing syllabus project, in response to white supremacist protests in Charlottesville, which is intended to aggregate resources for conversations about the recent and distant history of racial violence in the US.

Helping International Students Succeed (from the CST Communication in the Classroom Series)

Students with Visible Disabilities and the Ways That We Respond (from the CST Communication in the Classroom Series)


Hybrid, Online, and Face-to-Face Differences

Strategies for Managing Online Classes – Bowers et al. (2011)


Implementing High-Impact Practices and Innovative Pedagogy

Games and Gameful Pedagogy

Follow this link for the slides from our workshop on Games and Student Motivation.

Check out University of Michigan’s resource on Gameful Pedagogy for ideas on how to make your course more engaging and empowering for your students.


Student Learning Outcomes and Assessment

Learning Outcomes

AAC&U Essential Learning Outcomes for preparing for 21st century challenges


AAC&U Value Rubrics – Model Rubrics for 16 varied learning outcomes

Bowen – Developing Learning Outcomes and Rubrics


Assessment of Student Learning Modules – UNCG Graduate School resource on assessing student learning, designed for the Preparing Future Leaders program


Technology-Enhanced Pedagogy

Virtual Reality

The UTLC has equipment to help you include virtual reality experiences in your classroom via Google Expeditions. For help with implementing Google Expeditions in your classroom, please contact us about setting up a consultation. You can find a list of available expeditions here:

Google Expeditions – List of Available Expeditions

Download a list of free VR apps you can use in your classroom – from creation to shark week and back again.